منابع مشابه
Combining path planners and motion graphs
Natural locomotion of virtual characters is very important in games and simulations. The naturalness of the total motion strongly depends on both the path the character chooses and the animation of the walking character. Therefore, much work has been done on path planning and generating walking animations. However, the combination of both fields has received less attention. Combining path plann...
متن کاملLocomotion Planning with 3D Character Animations by Combining Reinforcement Learning Based and Fuzzy Motion Planners
Motion and locomotion planning have a wide area of usage in different fields. Locomotion planning with premade character animations has been highly noticed in recent years. Reinforcement Learning presents promising ways to create motion planners using premade character animations. Although RL-based motion planners offer great ways to control character animations but they have some problems that...
متن کاملProviding Haptic ’Hints’ to Automatic Motion Planners
In this paper, we investigate various paradigms for enabling a human operator and an automatic motion planner to cooperatively solve a motion planning query. Our work is motivated by our experience that automatic motion planners sometimes fail due to the difficulty of discovering ‘critical’ configurations of the robot that are often naturally apparent to a human observer. In particular, we stud...
متن کاملNeurofuzzy Motion Planners for Intelligent Robots
A neurofuzzy methodology is presented for motion planning in semi-autonomous mobile robots. The robotic automata considered are devices whose main feature is incremental learning from a human instructor. Fuzzy descriptions are used for the robot to acquire a repertoire of behaviors from an instructor which it may subsequently refine and recall using neural adaptive techniques. The robot is endo...
متن کاملMerging Path Planners and Controllers through Local Context
This paper presents an implemented approach to robotic tasks involving intermittent contact and changing dynamics in uncertain environments. The approach is to use global planning to find paths in a tesselated representation of the environment, and a set of local controllers to take into account possibly time varying dynamics. The important difference from conventional pathplanning in robotic t...
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ژورنال
عنوان ژورنال: Computer Animation and Virtual Worlds
سال: 2011
ISSN: 1546-4261
DOI: 10.1002/cav.387